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Brelyon is an MIT spin-off introducing the first-ever, headset-free virtual display for gaming, entertainment, and enterprise applications. The technology uses novel physics with optical and computational techniques to create true depth and panorama, replicating a cinema-like experience in a 32” monitor form factor. Our goal is to provide display solutions that elevate your experience with computers.

Microsoft Flight Simulation

This video reel showcases a screen capture of Microsoft Flight Simulator on the Brelyon Ultra Reality screen, which provides 110-degree field of view and meters of depth, perfect for simulation and training.

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Lockheed Martin Flight Simulation

This video reel showcases a screen capture of Prepar3D software by Lockheed Martin on the Brelyon Ultra Reality screen, which provides 110-degree field of view and meters of depth, perfect for flight simulation and ground vehicle simulation.

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Gaming Reel

This video reel showcases a variety of PC games on the Brelyon Ultra Reality screen, which is fully backward compatible and, as of 2024, can work with a majority of existing PC games.

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Frequently asked questions

What is the technology behind Brelyon displays? Is it 3D?

At a macro level, it's a combination of electro-optics and novel optical systems with computational/rendering techniques. At a micro level, it's all about the purity of the wavefront and mapping wavefront engineering to human eye perception cues. This requires engineering surfaces and considering light-matter interaction at a microscopic level. The current Ultra Reality product is not an autostereoscopic 3D display; the depth is monocular with a curvature profile that conforms to the human depth horopter (curvature of the human eye). Because of that monocular depth, some scenes appear to have a 3D effect. Monocular depth is usually provided in flat layers or profiled focal planes. In some ways, it’s like a sound system, where what Brelyon provides is like the subwoofer for depth while the conventional stereo 3D provides the tweeter of depth.

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